3D Graphics 101 ( Geometry ) 4.12
Author: Mark
Language: English
OS: Win98,WinME,WinNT 4.x,Windows2000,WinXP
Publisher: TheyerGFX Pty Ltd
Homepage: http://www.theyergfx.com
3D Graphics 101 ( Geometry ) 4.12
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3D e-Learning for Individuals and Educators Learn the core fundamentals of 3D Graphics. Learn 3D at www.3dgraphics101. com ..
3D Graphics 101 ( Geometry ) 4.12 Description
" 3D e-Learning for Individuals and Educators Learn the core fundamentals of 3D Graphics "
555ware.com Editor: 3D Graphics 101 ( Geometry ) - 3D e-Learning for Individuals and Educators
Learn the core fundamentals of 3D Graphics
Pre-requisites: 3D Anatomy 101 ( recommended )
Description: Learn the core fundamentals of 3D Graphics
Difficulty: Beginner
Duration: 13 Lessons ( approx )
Assignments: 2 modelling tasks
Exam: 1
Software: 3D Model Builder ( Geometry Pack )
Available for: Any Windows PC, " netbook " ( XP ) or Mac ( OSX )
Delivery: On-line ( or contact us for off-line content )
Learning Outcomes
* All 3D graphics systems draws objects using triangles
* 3 points in 3D space are required to draw 1 triangle
* 3D graphics systems can draw triangles in strips
* Triangle strips are the most efficient drawing method
* 3D triangles have a " front face " and a " back face "
* All flat and curved 3D surfaces are " skinned " using triangles
Skill Outcomes
* Ability to define and manipulate points in 3D space
* Ability to construct complex shapes using points
* Ability to " skin " complex shapes using triangles
* Ability to create efficient 3D objects using triangle strips
* Ability to " skin " complex surfaces using triangles
* Ability to move objects along a 3D axis ( X, Y and Z )
* Ability to rotate objects around a central position
* Ability to reshape and resize objects using scaling
* Ability to create complex scenes using 3D child models
There are over 30 tutorials to teach you how to build castles, dragons, formula 1 cars, game characters, dolphins, buildings and even a skate board park!
Learn 3D at www.3dgraphics101. com
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